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Combat5 min read

Montabi card range and targeting keywords guide

Read range, targets, and keywords such as Pierce, Cleave, Splash, Spread, and Cross before spending AP on a card that cannot finish the job.

Official Montabi gameplay screenshot for Montabi card range and targeting keywords guide
A card earns its AP only when its range, target and position line up.
Quick answer
  • Read the target and range before you spend AP.
  • Move first when it creates a safe attack lane or protects the Trainer.
  • Do not draft damage alone: a hand without access to the board can end a run before it starts.

The five-second card check

  • Who is this card meant to hit or help?
  • Can this Montabi reach that target from its current square?
  • Does the line leave the Trainer exposed?
  • Would one move make the same card safer or stronger?
  • If the answer is no, save the AP for a card that advances the turn.
Official Montabi screenshot showing tactical targets on a grid
Check target access and the Trainer's safety before spending AP.
Official Montabi screenshot showing tactical combat
A move can turn an unusable hand into a safe attack lane.

Why a good card can feel useless

Damage is only one part of a card. A card can be excellent in the right lane and still be dead from the wrong square. When a hand looks weak, check the board before blaming the deck: the missing piece may be position, target access or a safer order of actions.

Draft access, not damage alone

A hand can look stacked and still do nothing because the good card cannot reach its target. Take movement, reach, and protection alongside damage. A team that can take a good square gets to use more of its deck.

Build for the board you play

Keep more than one way to move, protect space, or reach an awkward target. Then a bad draw is annoying instead of run-ending.

Pierce, Cleave, Splash, Spread, and Cross: check the highlighted tiles

These targeting words tell you to look past the card's damage number. Before committing AP, select the card and check the tiles it highlights: which enemy can it reach, which squares are also affected, and whether the line still keeps the Trainer safe. The board preview is more useful than trying to memorize a keyword in the middle of a fight.

When a targeting card earns its place

  • It reaches the enemy that matters from the squares your team can usually occupy.
  • It gives you a useful line when enemies crowd the grid or block the Trainer.
  • It works with the movement and protection already in your hands.
  • It does not force the team into a risky square just to use it once.

A simple recovery line

If nothing reaches the target you want, protect the Trainer, reposition the Montabi that matters next turn, and avoid spending AP merely because it is available. A quiet turn that creates a clean next turn is usually better than a flashy turn that leaves the team exposed.